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This adventure is full of dynamic situations, intrigue, and potential downtime activities. Uploaded by Explore the marshlands and fight new enemies, brave a desolate, haunted mansion, and uncover the true secrets of Saltmarsh! The Sinister Secret of Saltmarsh - a Ghosts of Saltmarsh DM's Resource - The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. Played with Barbarian 2nd level, solo, with NWN:EE. Additionally, our own custom HCR scripts and Loot Systems are in place. I'm pulling this down until then. They know to run when the jig is upthey know to gang up on foes, and to set up ambushes if theyre alerted to the problems. Also, made NPC Oceanus truly aquatic/amphibious so he may survive above or below water. He listed the positive elements of the module as "the very matter-of-fact way it portrays a fantasy world" and the new spin it gives to "the standard low-level D&D tropes". The issue with the dialogue with the boat was the result of one of the BD updates that changed the walkmesh for certain placeables (mostly rowboats), but I suspect pathfinding also was a culprit. I have completed the three part module solo twice on the PW server and am in the process of trying to complete all three parts in a party, have had two attempts so far, but the amount of content is long enough that real life does get in the way! Danger at Dunwater. The module comes with two adventures: a hau. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. "U1 The Sinister Secret of Saltmarsh (1e)." Sea Ghost Hold. The Sinister Secret of Saltmarsh contains 10 dungeons and a wilderness adventure area. Marketing Manager: Mars Garrett You can see, but probably not read my hand writing, that I am doing my usual sprinkling of post-it notes. Master Ian by day can be found at the Kraken. - night and day cycle is frustrating. This module contains. Sinister Secret of Saltmarsh mini-expansion was introduced in Update 50 on August 4, 2021. What's The "U" Stand For? The adventure can be played by 5-10 characters of level 1-3. Deity system is broken. Looking for U1-U3 Sinister Secret of Saltmarsh Series Maps Does anyone have updated versions of the U1-U3 Series maps or know where one could acquire them? The masked man had a strange affectation, however. The Sinister Secret of Saltmarsh was written as a lead-in to a three module series that includes Danger at Dunwater and The Final Enemy. Advanced Dungeons & Dragons Dungeon Module L1 The Secret of Bone Hill #9045 1981. I actually purchased this module shortly after completing it as a player. Heroes must arise to keep the waves safe! One day everything is working fine, and the next it became completely broken. U1: "The Sinister Secret of Saltmarsh" (1981), by Dave J. Browne with development by Don Turnbull, was the first adventure in the "U" series. D&D Dungeon Module U1 The Sinister Secret of Saltmarsh TSR #9062. For more information on the server, or if you would like to play there after sampling the module, you may visit our forum for information: https://www.tapatalk.com/groups/worldofgreyhawkfr/. The module wants its secrets. The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. Thanks for the direction! Dungeons & Dragons Secret College of Necromancy D20 Green Ronin. Please make a Print On Demand option for this book. What if they lose? The abandoned, dilapidated mansion of an evil alchemist has been the subject of rumors about hauntings and treasure. Slight fix and addendum. $25.00 + $7.99 shipping. I have already left Oceanus at alliance meeting. The "POD" means the "Print On Demand" copy. This review concentrates on the printed version of the product. Game mechanics Newbie guide In development DDO Store Social Media, Challenges Classes Collectables Crafting Enhancements Epic Destinies Favor Feats, Glossary Items Maps Monsters Places Quests Races Reincarnation Skills Spells. If The Sea Ghost is probably the easiest to run as written, or with minor changes, this one. Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. If the characters are having some bad luck you can tweak things on the other side so the bandits luck isn't so great either. Feel free to PM me with any questions or concerns. [5]. 1 (beta run) Silverymoon; Price of Freedom I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. Beautiful cover and clear and readable text and maps throughout. Future History. Get Tabletop, RPG & Pop Culture news delivered directly to your inbox. Picked earth and fire domains, good (chaotic?) Update: 7/18/19: Added more polish, provided a few more context clues, added a missing hakv(wrm_mirkwood.hak) that helps clear up some mini-map issues with the Mirkwood tileset, and added Zwerkules cleaned up and slimmed down tilesets for faster load times and improved performance. It features undead horrors, smugglers, pirates (parrots and hooks included!) At the Kraken, there's an individual who divulges some quest info. https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom- One-liners provided by: Grymlorde, Tarot Redhand, T0r0, Frith5, rjshae, CaveGnome, SHOVA, Shadowing2029, and Proleric. Could someone please tell me which pages are cropped off? Now through March 5th! We use our own custom deity system here, so make sure to read those changes and requirements before proceeding as a Cleric. The second part of the module follows on from the first, expanding on the concept. $22.50. Beyond clarifying their goals, we can also help guide the conversations the players are having about their approach towards the Sea Ghost by steering it towards realistic options. Released in 1982, Danger at Dunwater is the sequel to The Sinister Secret of Saltmarsh and the middle adventure in the trilogy of U-series modules. [1] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. Based and grounded in the World of Greyhawk, this adventure is an example of the live action server we run, The World of Greyhawk Action Server. Then lost the spear I gave him.. I believe this makes this module (the only other modules I have played significantly being the Aielund Saga I-VI and three NWN Bioware Campaigns) much richer and enjoyable than one expects, more enjoyable than Aielund and Bioware for me. Don Turnbull is credited with development; he of course had previously written Fiend Folio and was now the head of TSR UK. It is very challenging to solo, you should probably start at level 4. It faithfully captures all of the important points of the ori. There are descriptions of those changes elsewhere in the Module Entrance. [4] This module contains large-scale maps, full background information, and detailed encounter descriptions . THESE MAPS ARE FREE FOR DOWNLOAD! It doesnt hold your hand, it wants you to work for it. Hopefully I didn't break anything in the process (fingers crossed). Where do you get the POD? When you buy the product(s), select: The POD copy I just received is excellent. [2] The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a thirty-two page booklet with an outer folder. Alright, still with me? If Wartorrent spawns, they will be inside a breakable crate. I welcome all constructive comments and criticisms either at our Vault entry here or on the WoG Forums (see above). Between clearing out the haunted mansion and taking on the Sea Ghost, we might have a downtime scene or session. - Mermaid statue became hostile to me after Final Enemy.. some faction issue? How they split up, group up, and face the characters will depend on how the characters act. The abandoned, dilapidated mansion of an evil alchemist has been the subject of rumors about hauntings and treasure. U1 The Sinister Secret of Saltmarsh Adventure Adventure - Located in: Keoland, U3 The Final Enemy 1-4, 6, 7, 37, 38 Vera Orrenti (Commander Saltmarsh Westgate) Non-player character Female, Human, Ftr5, Dungeon Master's Guide II, D&D 3.5e 120, 124, 125 Walthas Kang (Commander Saltmarsh City Watch) It features undead horrors, smugglers, pirates (parrots and hooks included!) James Maliszewski. If the characters triggered the screaming magic mouths, the smugglers know they're coming. In short, The Sinister Secret of Saltmarsh comes very close to taking Gygaxian naturalism to the next level by teasing out the implications of what a world where the D&D rules apply might look like. U3 Final Enemy by Dave Browne with Don Turnbull. The module is divided into two parts, The Haunted House and Sea Ghost, which are intended to be played consecutively. Whether its the fact that a merchant that works with the smugglers has cooked up a harebrained scheme to try and keep the players from learning the truth by planting an assassin prisoner in the upper floor of the mansion: Hell join the party and cause problems, possibly even attacking once the jig is upbut the DM is always instructed to not be obvious about it. I was very careful when downloading and installing all the content. Saltmarsh is very twisty and keeps ya on your toes. There are three adventure hooks provided to get the characters to go to the old alchemist's house. The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons ( AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. The green blinking "X" is under the boat and it's acting like I can't get close enough to trigger it. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st-3rd levels. As written, it's a tough situation. These PDF files are digitally watermarked to signify that you are the owner. This module contains large-scale maps, full background information, and detailed encounter descriptions for the players and DM. 75% off Masterminds of Sharn. Bell of Lost Souls℗ is a registered trademark of You genuinely have a sense of the town, of the activities around it, of the goings on. Do you know of a trick to get around this? I had not found that secret door in the beginning. It appears to have worked - I was able to get the boat dialogue and am now back in Saltmarsh, ready for the next leg of the adventure. Combined with the low-key nature of the module's central mystery -- criminals using a local legend as a cover for their activities -- I find it . Update: 7/12/19: Corrected a few minor issues and added a bit more "direction". At 125 meg it's quite big. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of fabulous forgotten treasure. This is considered a low to mid magic setting. disappeared. There's no constable at the constabulary, no mayor at the townhall and so on. - lots of openable doors with no transition Including a throwaway secret that the players might never realizebut the fact that this mansion was once home to an alchemist is right there for players to discover. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. My players ended up making decisions that let them skip the second adventure of this module (as well as U2) so I cant speak for that one. System: D&D 5E Starting Level: 1 Length: Short Campaign Installation: 1 addon Quick Guide. Id like to give special thanks to Zwerkules, Lord of Worms, Senemenelas, Tom Banjo, Ancarion, Nexorcist, Oseryn, Amethyst Dragon, the CEP Team, Dafena, Grymlorde, Tarot Redhand, Proleric (Farmers say the darndest Things) and many others that I have likely forgotten, who have contributed outstanding custom content that is used in this module. The files were designed to be used with VTT apps such as Roll20, where you can assemble the ship in the way it best suits your campaign, being it placing . January 22, 2013. The Sinister Secret of Saltmarsh is expected to contain, when released on live, atleast 9 dungeons and a wilderness adventure area. Download the tlk file (Saltmarsh_265) and extract into your tlk folder. The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. This EE module is a faithful adaptation of the old UK AD&D modules U1, U2 and U3 The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy (yes, this isn't just one but three modules combined into a supermodule). The adventure is set in the World of Greyhawk campaign setting. I have noticed some Linux users have trouble with the Hool Marshes. I find it enjoyable to replay. Might be false positive - maybe 22 o'clock is still "day"? Thus, we can help this adventure out by offering a stronger hook. The cover reproduction is superb. Thus, when the characters come down the stairs in area 20, the smugglers are likely to hear them. Sinister Secret of Saltmarsh is an excellent classic adventure, written in 1981 to usher in a series of adventures written in the UK (where TSR grew to have a strong presence - we can see the remains of that effort even today). This module may be played single player, but it is also designed with a party in mind. About the Creators. Your own hooks may work better than any others, of course. will definitely buy again! List is empty so it's not possible to select deity and advance as paladin or cleric. His goal is to destabilize the council of Saltmarsh and take it over with members he can control, just as he controls Anders. I've made some maps for the Sinister Secret of Saltmarsh Haunted House. Four miles east of Saltmarsh, just inland of the old coast road The secret of the Haunted House is that the house is not in. Equally significant is that the module encourages and rewards . An RPG town map created for the Dungeons & Dragons adventure "Lost Mine of Phandelver". Update: 1/19/22: Fixed missing door textures in Saltmarsh. In this preview, however, only the following 5 dungeons are available to preview: Danger at Dunwater 3/32 The Final Enemy 3/32 What Sleeps Below 3/32 The Hijacked Haul 3/32 Back to Basics 3/32 We have detected that . And it again, places emphasis on what the players are setting out to do. Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh.. These hooks are very focused on the house being haunted and the potential of finding treasure. - goblin shark voice is wrong They may have less than average hit points. Find many great new & used options and get the best deals for AD&D Module U1 - THE SINISTER SECRET OF SALTMARSH - Dungeons & Dragons TSR 9062 at the best online prices at eBay! Taking a page straight out of the Hana-Barbera handbook, it turns out that the haunted house is all just a few criminals in an elaborate mask, who would have gotten away with it if it werent for those meddling kids and their blink dog. It wants the place to feel like a place you can just wander around in, which is what makes the whole adventure work in the first place. A highlighted page from the module. Underwater Series. So I also had to edit the save file using these directions: https://neverwintervault.org/project/nwn1/other/editing-saved-games. My notes on The Sinister Secret of Saltmarsh. - Vixlok somehow lost his dire mace. With two exceptions, there arent specific guidelines for the town, theres not a list of NPCs you can flip to. The Compendium Content bundle does not grant access to all the content's options in the rest of the toolset, such as the searchable listings, character builder, or digital sheet. I can say that the live version has several of the issues you highlighted addressed (the curse of running two different versions at once). That's why both Zwerkules and me had this bad expierence with lack of direction. Instead, he never returned and she washes up on shore drowned and wearing prisoner's garb with binding markings on her wrists and ankles. The Sinister Secret of Saltmarsh is an AD&D module written by Dave J. Browne with Don Turnbull. 25% off Sinister Secret of Saltmarsh. and looking out to sea, stands the Haunted House. Just like the cellar encounter, the Sea Ghost is another big and dynamic situation. This is a good chance to fail forward. Standing Stone Games has just rolled out Dungeons and Dragons Online mini-expansion called Sinister Secrets of Saltmarsh. Working on converting the U series over to 5e and would love to use maps built for VTT. BoLS Interactive LLC. I was stuck what to do at mansion. The Sinister Secret of Saltmarsh contains 10 dungeons and a wilderness adventure area. Yes, Tarot Redhand is correct. [2] The module sleeve contains the following description: Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. What is its sinister secret? I thought I downloaded all the necessary files as well as required projects, yet the log file states the wrm_seasonalv10.hak is missing. Is anyone else having this problem? This site uses affiliate links to Amazon and DriveThruRPG. They're not very bright, not that easy to control, and prone to either acting stupidly or running away. This required the adding of Zwerkules' Medieval City Hak even though no areas are made with it.