Free Online Games | Casual Games | Browser Games | Mobile Games | Indie Games | Escape Games, Surgeon Simulator | Cut the rope| The House | Super Hexagon | The Binding of Isaac | Pony creator | Dojo of Death. Once in their proper locations, a saw falls from the ceiling on a rope and we collect it. From left to right they are the "Burial", "Hanging", "Drowning", and "Marionette" figures. Temperature: 180, Time: 15, Mode: the bottom one without the fan. Forgotten Hill Disillusion: The Library Questions for Android Home / Android / Sub Menu. Trying the "Sea Mysteries" door, the security guard asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Round 1: move right up, move right up, shield right down, shield left down, shield left, shield right. More Games In This Series. Placing the score on the stand causes "Danse Macabre" to play through the speakers of the room (and throughout the halls of this section). The solution is: 99+8+7+5+4 = 123. Pressing the red button on the machine, we recieve our ticket for the "Sea Mysteries" exhibit. Doing such causes the tentacle in her mouth to fall out. Four new dials stick out from the skeleton. Should look like this: Double check power is being directed to the hammer symbol. As earlier: from left to right, it's the first, fourth, second, third, fifth. Zoom out, and pan right twice to the small statue. Mon, 09 Jan 2023 21:20:43 Game Questions . I have heard that it is presumably possible to die via the pumpkin. The tapping of an impatient old lady with a cane. Switch to light dimension and enter the fossil exhibit itself. Hidden behind the machine is, get this, yet another shark tooth. Pan left to the first area and cover the statue on the right with the cloth. Mathe Spiele Physics Games Wortspiele Zeichnen Spiele Geographie Spiele Suchen und Finden Spiele Minecraft Spiele Spiele zu Zweit Mario Spiele Auto Spiele GTA Spiele Traktor Spiele Pistole Spiele Piano Spiele Mdchen Spiele Dinosaurier Spiele. Forgotten Hill Disillusion: Flora and Fauna. Use your camera to look at the new dials to see they're coloured and point up. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. Leaving to the hallway once more, we go all the way to the left to the door with the electricity symbol above it, locked via padlock and chain. In layman's terms, we just got monster poop. We paint over the gazes of the two figures in the painting, now blocking them from being able to see the nynchkuddy eating. Forgotten Hill Disillusion Achievements + 100% Walkthrough. As assumed, jellyfish wait within and below one of the tanks is a shark tooth. Remember the orientation of the four triangles. Pan left, switch dimensions, place the now. After inserting the last tooth, a secret compartment opens in the center of the mouth and we retreive a drill from it. Switch back to the dark dimension and place the skull on the plant that leaked sap in light dimension. This elevator can take us down a maximum of two floors, but the floor furthest below requires a key to access. Upon interaction, a puppet version of Balzhared informs us that we can take only three items at a time and only one of those items can be a key. October 2, 2021. well the things were not how i was waiting but the game was good, wanted put poison in the wine, the flea was funny, i wanted put the killer flea in that . Handing us the cage, we can examine the "Amazing Creatures" book on the small shelf to our left. Return and place the moon picture where the sun picture was. Forgotten Hill Wiki is a FANDOM Games Community. Repeatedly use the hammer on this spot and take the. Solution: 6 lights = V+I; 4 lights = V-I, 8 lights = V+III, 10 lights = V+V, 2 lights = I+I. Returning to the eye room, we take the cloth off of the cyclops' eye and stuff it into our inventory. This item will only be visible in searches to you, your friends, and admins. Open the lower cupboard with the key and take the. When interacted with, he requests a glass of wine. Pan right to find a child crucified on the wall. Valve Corporation. There are now; If you are unable to Pick up your items during the scheduled pick-up times, do Not bid. Switch to the light dimension and collect sap with the bottle for. Upon entering the library, the door is shut behind us and locked. Use the key to unlock the coin machine and use the coin on it. Inside is the Captain, a tentacle faced beast. Exiting the flower room, we take the camera out and solve the other skeleton positioning puzzle. After getting all of these sculptures level with one another, the left cavity in their display stand reveals an eye and yet another card. The solution is to make all slots green. While Gustav tries ringing a bell to get his student to sing to the beat, the boy complains of a growing headache from the sound it produces. Going back out into the hall, we head to the far right once more. Returning to the false reality, we enter the music room (as the door is not there in the true reality). von. Return to the light dimension and enter the janitor closet. Play the bone xylophone according to the jellyfish colour sequence: blue, red, yellow, green. Using the photo, we can properly arrange the previously hidden symbols in order. Use the cloth to cover the "I See You" statues face. Venturing all the way to the left end of the hall, we enter the insect room. After fiddling with that control panel, we can now have power on in the jellyfish room and one of the exhibits within. Only Mr. Larson can save them now. Enter the room on the left. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. This item has been removed from the community because it violates Steam Community & Content Guidelines. However, nothing is as it seems in Forgotten Hill. Talk to Jonah Thompson for the final round of The Devil's Game. Go to the aquarium where you harpooned a fish earlier. Use the key to unlock the panel in the middle. Take the, Pan right and give the Jonah the glass of wine. Back again we move to the reef room, heading further into the left side of the room before switching to the true reality. Solution: lower right twice, upper left once, confirm. Choose the fish shown in the hint with the top button (should need to press twice) then press the bottom button three times. The man (Adam Drake) wants his fish. Rotate according to the combination earlier: clockwise once, anti-clockwise twice, clockwise twice. Pull the rope. Using our sap on the vines above the cage, we grow a plant fetus. Inside we see a multitude of insects and a fetus. Jonah falls asleep and we can finally nab the cog from under his hand (which we add to our pocket watch) andthe finalmissing book. Return to the librarians study (room with the desk code and six symbol cupboard). Specifically another shark tooth, a bottle with water, a puzzle hint, and a book entitled "Creatures of The Deep". Checking the portrait of The Puppeteer allows us to obtain the solution to the final office puzzle (how to position the swords on the display above the desk). Face the bottom fish away from the octopus and the top two left. Follow the wiring diagram and rearrange the nine red fuses correctly. Using a camera on the monster, we see which of its eyes are closed and place the marbles within. Pan right (two doors + skull painting) and note the arrangement of the eyebrows on the skulls. Submit a Game: Don't just read reviews or play games on JayIsGames.com, submit them! The piece of paper shows the correct sequence. Pan all the way right to the coin machine. The manhunt to find him took months and after his capture, he was hanged to death. Down from the ceiling comes a shirt on a chain, and we collect it. Putting the meat from our inventory onto the plate behind the monster lets it be distracted enough for a quiet getaway. Underneath the crane drawing is the exhibit map. Rapidly going from false reality, exiting the room, and changing to the true reality, we go to the far left of the hall (almost the end) and use this new paper to solve the picture frame puzzle. Round 1: move diagonally left down twice, shield off the two slots around you. Use the oil to loosen the wheels and move it aside. Take the. Entering the eye room again, we see " The Sincere Cheater" statue. We're missing something, though, so we leave. Download Forgotten Hill Disillusion Free and Play on PC Ask your Forgotten Hill Disillusion: The Library question for Android and get answers from real gamers. ! Returning to the office, we use the clue and more photographs to open the cabinet and we can now get the hammer. Returning to the practice room, we feed the mushrooms to the student who states his pain is easing. Using the paper, we can solve the machine on the right side of the room. Flickering back to the true reality, we use our sickle to obtain six eyeball stalks. Forgotten Hill Disillusion: The Library - Minijuegos Scurrying back to the elevator, we retreat to the first floor. Can anyone confirm or deny? The solution is to plug the left/middle four. However, the power's out and we're unable to access any of the exhibits inside this room. Take the. We give the caged creature water and it gives us a tooth in exchange, pleading with us to get more water as it is still so thirsty. Keep switching between screens until you run into him again. Click on the map and the fish will light up the six symbols in sequence. He would torture his victims for for days, during which he would hammer nails into their skulls to stimulate various parts of the brain. Return to Floor 1 and pan right twice to the hanging statue holding a bowl. Enter the door to the music (guitar) exhibit. Upon unlocking the drawer, we receive a sharp pencil. The power needs to be restored before anything works. Citing the recipe for mandrake bread, we adjust the oven's settings and within a moment we have a fleshy loaf for the taking. Exit and return to the shark tooth skeleton. forgotten hill disillusion: the library written walkthrough. Exiting the room, we restore power to the tools room via the control panel directly to the right of the fish room. Zoom in on the crank. Where do we put these stakes? Entering the room with the guitar symbol, we see four marble statues. With key and coin in hand, we can activate the machine and the last puzzle for this section. How was he here with us now? The solution is simple: click each eye once in any order. Pan right to the very end. In the bottom left corner of the room is one more shark tooth. Use the camera in the light dimension, so it takes a photo of the dark dimension. Finally, swap the two rows so the panels are at the top and circles at the bottom. Placing the bottle into the duck-headed bottle opener, we can use the poster of skulls with different eyebrow positions to aid us in our quest to get the wine uncorked. Talk to the bird lady here (Abigail Blumenthal) who wants her bird back. Inside is none other than Gustav, donning stockings and a tutu with hammer in hand. The passage leads to a hidden room with a gallery of the town's founders, Jonah, a girl, a patient we met in the Colonel's Clinic, andthe Colonel and the Puppeteer without their masks as children. Pan left three times and hang the cage on the rope hanging from the ceiling. Placing the loaf in the demon boy's hands causes a picture frame to descend with another piece of help for our future puzzle. "Anakin's fans strike back". Now we can input our buttons into their designated sections, which causes a door to be lowered from the ceiling. Zoom in on the code on the desk. Use the camera to look at the statue's forehead. Returning our tools, we take the silver key and the scissors in their place. Pan left and place the pear under the cage. You can read our daily honest reviews and walkthroughs, play games, discuss about them. Lastly, note that the 2nd and 6th hooks are circled on the desk. All trademarks are property of their respective owners in the US and other countries. After taking a photo of the poster, we place the bucket under the leaking stem and obtain a full bucket. Heading to the left, we give the eyes to the statue whose tongue sticks out, key held within it. Return to the room where Jonah Thompson sat earlier. Give him the bottle of water. In the process, however, it falls over. We return to the false reality to exit the room and quickly flicker back to the true reality, returning to our base of operations the "Lost and Found". Rearrange the coloured wires above the jellyfish tank so it's the same as the bulbs earlier. As expected, a mechanical owl waits inside. Pan right again and use the camera on the picture here to see three sets of rotations: clockwise once, anti-clockwise twice, clockwise twice. Opening the cage with pincers, the nynchkuddy within reveals that he is fearful of the monster guarding the cage and that it will be eaten if it tries to leave. There are four statues here which change pose each time they're offscreen. Use the map on the blue fish's tank in the first room. This card, when inserted, gives us fingers to feed to our monster friend. There's nothing to do in the first room with the blue fish. Placing our two gears within, we learn that we don't have enough gears. Switching back to the false reality reveals that our monster poop has been turned into a sapphire. Placing the starfish into the door causes it to open. Forgotten Hill Disillusion: The Library Cheats for Android We leave this room and go back into the hallway, heading right again. Within are a tambourine and a key. Six symbols are hidden under the four skulls painting when looked at through the camera. Repeat the sequence on the panels themselves: lower right, upper right, upper left, lower left, upper left, upper right, lower left, lower left. Whirring to life with a set of dings, the machine makes us press buttons to total up the number of red lights displayed at a time. Pan right and enter the jellyfish exhibit. Click the dials in the order the jellyfish were shocked: blue, yellow, red, green, red, blue, yellow. Back in the owl room, we return the other wing and a color puzzle below the safe compartment opens. Press the buttons in the following order: 12313424. The six symbols on the cupboard here also change when looked under the camera. Taking both into the owl room and further into the side room, we put both fetuses onto scales and now have access to a key and a paper with puzzle solution. Using the sweetener on the wall to distract it, it can be stabbed with a sharp pencil and killed, allowing us to add it to our inventory. Upon being asked for the reasoning to his methodology, he replied that he was looking for the best meat to go with the wine he personally vinified. Entering the wing, we go to the puzzle directly to the right of the tool door. Retreating to the hall where the childstatue is, we open the cabinet underneath to reveal another missing book. It's time to open the doors. After putting back our saw, we take the sickle, the knife, and the bronze key with a large circular ring. Inside we see a shelf filled with various artifacts, a projector, a mirror, and a hole in the wall directly below the mirror within we hearsqueaking. Upon conclusion, we get an axe and use it immediately to obtain a human fetus from the tank on the left of the room. As the name implies, once we exit the secret passage, we stab the cyclops in the eye and cause one more puzzle hint to pop into its jaws. He asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Switching back again reveals stands to place cards into. Lighting up all of the red lights without being caught prompts the machine to ding and Balzhared to request to "hear the right ticking". Inside the practice room we find the "student" Gustav was torturing, complaining of a terrible headache. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Gustav Mellor. Use the pincers to cut the chain locking the power room and head inside. Exiting the room, we travel all the way to the far right of the hall. Behind the book is the final cog for the diverter. Solve the puzzle with the picture in the janitor's closet. Returning to the far right of the hall, we open the door with the ticket stub symbol above. Forgotten Hill Disillusion: The Library - Newgrounds.com Submit your game now and we might release it in homepage. Taking a photo of the one not obscured, we head into the hallway and go right to the skeleton next to the owl door. Rearrange the skeleton to match the photo using the three ropes hanging from the ceiling. We and our partners store and/or access information on a device, such as cookies and process personal data, such as unique identifiers and standard information sent by a device for personalised ads and content, ad and content measurement, and audience insights, as well as to develop and improve products. Give the prisoner more water. As those familiar with the series will know, taking any action in Forgotten Hill is a convoluted process. Returning to the kitchen, we head to the oven and toss the mandrake from our inventory inside. Using our photo of the female statue, we can insert the proper symbols into the section below the mouth statue. Clicking the newspaper on the shelf, we read about more disappearances of children. Same as above, but Mr. Larson returns the crowbar and instead takes carpenter's tools with him (specifically a hand drill, a saw, and a hammer), allowing the player to receive a special achievment whose description states "Make the first step in your future occupation". Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you. forgotten hill disillusion: the library written walkthrough. Inside we're reminded that the power's out and we can't access anything within. Back in the kitchen, to the right of the oven is a flea-spider. Now we can take the key from his belt. Take out the camera and note the order of the colours of the insect frames: green, yellow, red, blue, grey. Finally having uncorked the bottle and pouring the wine into the glass on the table (along with the draught), we return to Jonah. Use the scissors on the pocket and take the. Davide "Rizzi" Sotovia and Cristiano "Morutar" Bondani, Jonah Thompson and Gustav Mellor were modeled to look like. We now have access to all the items we used previously. Zoom in on the desk code again and this time use the code on the piece of paper: triangle, triangle, pentagon, diamond. After inputting the sequence correctly, we add another dead frog to our inventory. Forgotten Hill: Disillusion : The Walkthrough King Using the key directly to the right of the cage, the bars descend into the floor and allow the nynchkuddy within to leave. Forgotten Hill: Wardrobe 3. Use the key to unlock the cupboard below the owl. Don't warn me again for Forgotten Hill Disillusion View Page Cancel This book, entitled "Forgotten Hill Museum Sculpture Collection", gives us information on all of the sculptures we've seen thus far and those we've yet to see. Back in the owl room, we have the solution to the safe immediately to the left of the mechanical owl with us on our camera. Unfortunately, it must be collected anyway. This item has been removed from the community because it violates Steam Community & Content Guidelines. Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. Seems the puzzles from before were just the beginning. Enter and speak to Abigail Blumenthal for the next round of The Devil's Game. Take a photo of the left picture this time. Switch to the dark dimension and enter the aquarium where we harpooned a fish. The prisoner trapped inside the right fish wants a drink.