The Config.debug setting for more information. Appends one or more unique members to the end of the base array and returns its new length. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. Moves backward one moment within the full history (past + future), if possible, activating and showing the moment moved to. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). The parser instance that generated the macro call. Note: Triggered after the displayi.e., outputof the incoming passage. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. Returns whether playback of the track has been stopped. Note: Before beginning, make sure that your Twine game is set up for the SugarCube format. Harlowe's implementation of the (goto:) macro terminates the rendering passage. Warning: This feature is largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. May be called with, optional, link text or with a link or image markup. Used to populate the story's banner area in the UI bar (element ID: story-banner). Removes all of the members at the given indices from the array and returns a new array containing the removed members. The story metadata store is not, and should not be used as, a replacement for saves. The text of a container macro parsed into discrete payload objects by tag. Note: Registers the passage into the Jump To menu. You will, very likely, never need to use State.current directly within your code. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Passage, tag, and variable names that have special meaning to SugarCube. The core audio subsystem and backend for the audio macros. Causes any output generated within its body to be discarded, except for errors (which will be displayed). Returns the number of milliseconds that have passed since the current passage was rendered to the page. Warning: Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. The active passage's name will be added as its ID (see: Passage Conversions). Returns whether playback of the playlist has ended. Passage end. All other non-generic object types, on the other hand, must be made compatible to be successfully stored within story variables. Expressions are simply units of code that yield values when evaluated. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Removes classes from the selected element(s). Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. This macro is an alias for <>. Note: Warning: Sets the story's subtitle in the UI bar (element ID: story-subtitle). Returns whether a fade is in-progress on the currently playing track. Warning: Note: Call this only after populating the dialog with content. . Provides access to browsers' fullscreen functionality. classes) guide for more detailed information. Twine1/Twee: Required. Collects tracks, which must be set up via <>, into a group via its <> children. Note: Request that the browser enter fullscreen mode. The function is invoked each time the .processText() method is called. Wikifies the given content source(s) and appends the result to the target element(s). The value(s) within each case are compared to the result of the expression given to the parent <>. Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Attaches event handlers to the track. Note: Returns a reference to the current temporary variables store (equivalent to: State.temporary). Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Releases the loading screen lock with the given ID. The maximum number of loop iterations in the conditional forms is not unlimited by default, however, it is configurable. The list options are populated via <> and/or <>. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Warning (Twine 2): Due to how the Twine . Note: We have tried to point out which they do work with, but beware! Anything from a number to a series of characters can be stored in a variable. Strings are iterated by Unicode code point, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units. Warning: Functions, including statici.e., non-instancemethods, due to a few issues. The Share dialog only displays linksspecifically, anything that creates an anchor element (). These, rare, instances are noted in the macros' documentation and shown in their examples. In SugarCube, discreet arguments passed to a macro are separated by spaces instead of commas. For example: (not an exhaustive list). Returns a reference to the current AudioRunner instance for chaining. All of the specified callbacks are invoked as the wrapper is invokedmeaning, with their this set to the this of the wrapper and with whatever parameters were passed to the wrapper. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. Removes all instances of the given members from the array and returns a new array containing the removed members. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. Warning: 3 4 4 comments Best Add a Comment ChapelR 4 yr. ago Arrays have many built-in methods and other features, and SugarCube adds many more. See Localization for more information. SugarCube's DOM macros can target any HTML element on the page, not just hooks, and unlike their Harlowe equivalents, they cannot target arbitrary strings. Due to various limitations in its design, if you're using Twine2 as your IDE/compiler, then it is strongly recommended that you do not create more than a few media passages and definitely do not use large sources. Warning: See Guide: Media Passages for more information. Performs any required processing before the save data is loadede.g., upgrading out-of-date save data. Macro context objects contain the following data and method properties. Gets or sets the master volume level (default: 1). A sort of simple Twine parser. postdisplay tasks have been deprecated and should no longer be used. When a new moment is created, SugarCube stores the playthrough state to session storage. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. The History API object has been renamed to State and some of its methods have also changed. Temporary variables were added in v2.3.0. If you need a random member from an array-like object, use the Array.from() method to convert it to an array, then use .random(). I've been trying to set up a two-dimensional array. Returns the variables from the active (present) moment. Creates a cycling link, used to modify the value of the variable with the given name. If multiple passage titles are given, returns the lowest count (which can be -1). While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. See the Config.loadDelay configuration setting. For example: See: Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's < > and <> macros can also accept the link markup as an argument: Note: Returns the string with its first Unicode code point converted to upper case. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Returns a timestamp representing the last time Engine.play() was called. It is strongly recommended that you do not place background properties on the html element in addition to the body element as this can cause background jitter in Internet Explorer when scrolling outside of fullscreen mode. Returns the value of the story or temporary variable by the given name. Appends the given content to the dialog's content area. Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. SugarCube does not have any equivalents to Harlowe's (click:) family of macros. There is no one size fits all example for either of these methods because an instance's properties, and the data contained therein, are what determine what you need to do. Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. The story menu only displays linksspecifically, anything that creates an anchor element (). See Fullscreen API for more information. To add watches for all current variables, click the button. This setting has been deprecated and should no longer be used. Allows the destination of passage navigation to be overridden. Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. Warning: Expired moments are recorded in a separate expired collection and can no longer be navigated to. Generates no output. It would probably help if you were more specific as to your goal. SugarCube, like JavaScript, uses dynamic typing. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. Note: Note: Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. This macro has been deprecated and should no longer be used. Warning: Note: Returns whether the autosave is available and ready. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. URL: https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. prerender tasks have been deprecated and should no longer be used. Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). The following types of values are natively supported by SugarCube and may be safely used within story and temporary variables. This macro has been deprecated and should no longer be used. Twine2: Not special. In Twine, return to your project library by clicking the house icon in the lower-left corner of the Twine window. The directory and .py file names within the archive available for download are already properly matchedas sugarcube-2 and sugarcube-2.pyand to avoid issues it recommended that you simply do not rename them. Determines whether the <> macro returns an error when the = assignment operator is used within its conditionale.g., <>. Elements that are already part of the page, on the other hand, present no issues. Stops playback of all currently registered tracks. If you simply want to empty the selected element(s), not remove them outright, you should use an empty <> macro instead. Once unloaded, playback cannot occur until the track's data is loaded again. It is replaced by the Setting API and settings special variable. In SugarCube, you would instead simply prefix the selectors of your styles with the appropriate tag-based selectorse.g., either [data-tags~=""] attribute selectors or class selectors. See LoadScreen API for more information. Opens the built-in share dialog, which is populated from the StoryShare passage. Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. Used for pre-passage-display tasks, like redoing dynamic changes (happens before the rendering of each passage). Sets the story's title. Note: You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. The story's title is part of the story project. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. Once a track has been unloaded, playback cannot occur until it is reloaded. This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. At the very least you will need to specify a .passage-out style that defines the transition's end state. See Guide: Media Passages for more information. Returns the save object from the autosave or null, if there was no autosave. Unsupported object types, either native or custom, will need to implement .clone() method to be properly supported by the clone() functionwhen called on such an object, it will simply defer to the local method; see the Non-generic object types (a.k.a. The debug views may be toggled via the Views button. There are three forms: a conditional-only form, a 3-part conditional form, and a range form. Activates the moment at the given index within the full state history and show it. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. Returns a reference to the current AudioTrack instance for chaining. Additionally. postrender tasks have been deprecated and should no longer be used. Deprecated: Note: A text replacement markup. All widgets may access arguments passed to them via the _args special variable. child-definition array) optional: If the macro has children, specify them as an array of strings or . Local event triggered on the typing wrapper when the typing of a section starts. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importStyles(). For . Tip: For game-oriented projects, as opposed to more story-oriented interactive fiction, a setting of 1 is strongly recommended. Macros fall into two broad categories based on the kind of arguments they accept: those that want an expressione.g., <> and <>and those that want discrete arguments separated by whitespacee.g., < > and <>. You can see this effect by changing data outside the state. The DOM macros do have a limitation that you should familiarize yourself with. When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. These instances will be noted. Roughly equivalent to the :passagedisplay event. Returns a reference to the current AudioRunner instance for chaining. To modify the values contained within variables, see the <> macro and setter links. Note: Does not modify the original. A range definition object should have some of the following properties: Note: You'll need to tag each and every one of your menu passages with noreturnyou may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another. This process is the same regardless of where the loaded state is coming from: it could be a normal save, the autosave, or the playthrough session. Note: Note: Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Gets or sets the playlist's randomly shuffled playback state (default: false). The _contents special variable is used internally, by container widgets, to store the contents they enclose. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. See Guide: Media Passages for more information. Tip: Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. Returns the processed text of the passage, created from applying nobr tag and image passage processing to its raw text. The function will be called just before the built-in no-break passage processing if you're also using thatsee the Config.passages.nobr setting and nobr special tag. Global event triggered as the first step in opening the dialog when Dialog.open() is called. Does not modify the original. Returns a reference to the current jQuery object for chaining.