Head back to the mainland and head north. After pummeling him, he'll bob around in the water for a couple of turns, making his head vulnerable--punch it to deal some actual damage. Occasionally, its head will be covered with a Bob-omb, so don't hammer it. With Bowser back in shape, save your game at the Save Block, stock up on goods if you need to, then head right to the next screen (ignore the pipe, as it leads to a dead end). Fawful tricks Bowser into eating a magic mushroom. Hold "Y" to unleash unleash it, setting the trees aflame, clearing them of your path. The walkthrough is about half done, and nearly all the sections are incomplete. Now exit out the top-left corner via the climbable wall, then head left one room, then up another to return to the intersection. Bowser then meets Broque Monsieur, who is stranded on an island.Bowser pulls the island to the main land with the unknown-to-him help of Mario and Luigi who stimulated his arm muscles. play stop . With the third platform in place, return to Luigi and hop up them to a yellow pipe you can enter. Ignore it for now and hop aboard the raft and punch the walls to the left and down, then left again (while moving! Turn off the lights to get rid of the Boo wall and continue on to meet up with the sage for the final time. The boss itself is the Blooper, but it's well-protected by its pipe-apparatus, shielding it from attack. Mr. Blockhead will walk you through the particulars. Again, there's a ton of boxes and beans scattered around here you can now collect--far too many for us to list. Mario & Luigi: Bowser's Inside Story - Plack Beach (8-BIT) by Tater-Tot Tunes by PedroSonic34 published on 2019-01-06T23:29:54Z. Try not to fire too frequently, otherwise Bowser's fire balls will shrink in size and inflict less damage, so aim carefully. You'll also find three beans you can dig up just underneath them (heart bean x2, special bean). They'll challenge you to a little game: hit the 8 blocks in numerical order before time runs out. If no coin appears, that means you need to jump, as he's heading right for you. It's not too difficult, but make sure you pay attention to the order and timing in which they launch from the cannon and try to duplicate that when you have to rebound them back--it's almost like a rhythm game. First, you'll want to light him on fire with a flame attack (hold it down to collect more coins), turning him around, exposing the "X" on his backside. Dark Star has several attacks, though they're surprisingly easy to evade. The castle also gains some new attack during this portion. Bust open the box on the right (coins) before saving at the Save Block above. In the case that Broque Monsieur grows big, get ready to counter-punch when he runs your way, causing his block-head to land on the ground--continue pummeling it for some free coinage. Look, it's another one of those reflective walls! Now the brothers will flip around sporadically, so keep a careful eye on which one assumes the lower position so you know which button to press. Or is that Monty Bros? Once you've punch-pushed the castle into the black hole, it'll launch itself Bowser-style at you! THIS GAME HAS SPOILERS FOR MARIO AND LUIGI: BOWSER'S INSIDE STORY!!!! Now cross back over and drop from the right half of the platform to the ledge below (it's too high to jump to otherwise) and head back two screens to the large room with two Attack Pieces. box in the upper-right corner to form a bridge, but don't cross it yet. Rinse and repeat until you're victorious. He suggests you should try stimulating the nerve in the center of the room--drill into it. Once you collected its contents, head for the ball, now two rooms to the right. Just try and gauge when you think they're close and counter with a hammer swipe. Inside, save at the Save Block and stock up on goods via the store block. Head left into the adjacent room first to find two boxes you can spin-jump to on the right from the nearby platform (star candy, coins), then return to the previous room and head up, across the bridge to the next room. You can find him one room north, then west of the entrance. Now return to the surface and head right 7 pipes to the raised red one--enter it to find two item boxes (coins, supersyrup jar), then hop back through. Have Luigi bash Mario on the head to make him small. Proceed right from the Save Block to discover some platforms that only appear when the light is shined on them--we'll refer to these as light-platforms. Even better, if you can land on Boo directly, it'll end the attack early! Mario & Luigi: Bowser's Inside Story/Enemies. Ignore the red pipe in the corner, and instead carefully ride between the electrified ground and ceiling, to an "!" Now jump up the right ledge to discover a frozen "!" Bowser first comes through here in the beginning of the game. WELCOME BACK TO MARIO AND LUIGI BOWSER'S INSIDE STORY! Bowser then meets Broque Monsieur, who is stranded on an island.Bowser pulls the island to the main land with the unknown-to-him help of Mario and Luigi who stimulated his arm muscles. The first area is red and purple in color and appears to be a cave. Chakron is the third Star Sage, the guardian of the third and final Star Cure and the owner of the Chakroads in Mario & Luigi: Bowser's Inside Story.He resides atop a cliff in Plack Beach, where he has motionlessly meditated for a thousand years.He is a pink figure with a purple head, a yellow star on top of his head, and pink lips. Now head back up and use the walk-punch to clear the gaps on the right to the next area. Oh Yeah! From there, head right to find an item box (star candy) on the next screen you can spin-jump to from the high platform. Roll up the hall and exit left to the next room. You can block both by crouching, though the second one can be tricky since you can't see him. When done, Bowser will toss the cannon ball back at his castle, forcing it to drop to the ground. Darn it Bowser! How to find the "Virus" Easter Egg in Mario and Luigi Bowsers Inside Story. Drill at each one to grab four beans (heart beans x4, special bean)! The mushroom causes Bowser to begin inhaling everything around him, including Mario, Luigi and … Whether you accept or not, continue through the nearby purple pipe, on the right. Hit the switch on the right wall to knock it around a bit, then chase after it through the passageway it opens and into the green pipe, saving at the Save Block along the way. Once Durmite transforms, she gains three new moves (but loses the swinging one). If he takes to sky and summons four portals, watch where the energy balls goes. Upon exiting the purple pipe, use Tiny Mario (remember to hit him with the hammer) to proceed through the small gap. As for his snowmen minions, they'll toss snowballs at Bowser, which can be deflected by crouching. Hit the "!" Follow the path left to find three item boxes (coins) before dropping to ground-level and exiting left. And don't forget about the two on the far left walkway! Instead, proceed north into the next room, climb the ramps and bust open a boulder in the top-right corner for a portal (don't bother using it though). When dealing with the snowmen as Mario and Luigi, we suggest using an SP attack that targets everyone at once--just as the Snack Basket. Now look for a couple of boxes in the bottom-left corner (tnt drumstick x3, ultra syrup jar), then exit out the lower-right side. His second attack involves five versions of himself rolling into you one at a time--the catch though is that they'll turn invisible before hitting you. With the sixth piece in tow, make sure to grab the item box (coins) in the top-right corner of the room, before exiting through the tunnel just below. Climb the wall in the bottom-left corner onto the platform for an item box (coins), then climb it to the ledge above. This baby allows you to restart a battle if you lose all of your HP--it's very handy, but can only be used once! Although he'll summon some small minions throughout the battle, we suggest focusing on him almost exclusively, using the Spin Pipe special attack (which can inflict upwards of 300+ damage each turn!). Although he'll be kidnapped by some creatures, a second block will appear by Luigi--hit it, revealing an opening Luigi can head through, then proceed west. Following the battle, Wiggler will finally concede the Banzai Bill. Jump up to the left first for a pair of item boxes (coins), then freeze the room to shut the flames down. Cross the bridge here to spot another Wiggler emblem on the wall, which reveals another pattern when punched--remember it. With the three holes exposed, take the time to explore the far left and right ones first to find several boxes (rock shell, coins, cheap ring), then proceed through the center hole to continue. After successfully pushing the statue, Bowser will fall to a new area. On the statue is a Stone Blooper, which comes to life and attacks. As for Blooper's attacks, his primary move is to launch from its pipe at Bowser. With the room unfrozen, bounce off the platform to a ledge on the right for an item box (rugged socks), then use them to cross over to the left side, collecting two item boxes (coins) using well-timed jumps along the way. Not only can you purchase some new gear from him--which we recommend--but he also informs you of a block-creature known as Blittens (like Kittens) when you try to walk away; there are 15 scattered around the world hidden inside various monsters. Oh well, head south back to the town square--it seems the mall has just opened, so head there via the route to the left! Watch this step-by-step walkthrough, which may help and guide you through each and every level part of this game. It's easiest to do this by keeping your eyes on the right screen, and tapping on the left at roughly the same level the enemy is on the right. Hey, it's the Dark Star again! Ignore it and return to the previous room via the yellow pipe. After saving, head right to find the memory storage area, as well as a boss fight. The first is he'll jump up high and lob snowballs at Bowser. At any rate, head right for another item box (Syrup Jars x3) and the next screen. Continue down a second path to the southeast. Now descend the red pipe, to the right. For Mario & Luigi: Bowser's Inside Story on the DS, a GameFAQs Q&A question titled "Where can I find all 57 Beans in Plack Beach? You may also want to consider picking up some healing items if you're current inventory is low. to fill the bucket, freeze the room, drop the ice cube, then hit it from the left). His third attack has him firing colored orbs at the bros--the color dictates which bro it'll go for. Just look out for it drilling in Bowser's body. Watch for what color the head is (either red or green) then get ready to jump with the respective brother just a moment after he flies off the top-screen, but before appearing on the bottom. Roll to the end of the path for another box (max syrup jar) then drop to ground level and exit left. Pay close attention to their attacks to discover their tells! It's pretty basic--have Mario shoot the red orbs, Luigi the green ones. Activate it, then head right to the next screen and hit the "!" Head to the Nose Deck and repeat the same procedure. Toothy: Bowser can inhale their bodies for a DEF boost. The second area appears to be plains. The first is a star-beam that'll she'll swing back and forth--jump over it. What happens is the cannon shoots a ball of energy at the muscle and it bounces towards the Bros. Thankfully, the head of the Goomba squad will walk you through the procedure. Look for five boxes along the walkway (coins, tnt Drumstick x3, star candy, retry clock), then head north a few screens for the final battle! Following the train's defeat, Bowser will attempt to open the safe containing the Star Cure…only he's forgotten the combination! When you reach the second fountain, cross over it again, then jump just left of the ledge above to reveal to hidden boxes. Repeat as necessary to finish him off. With the Stingler in your possession, head back three rooms to the left (in the second room, drop to the ground-floor first, to avoid hitting a dead-end). As such, you should target the helmet exclusively until it's destroyed. Oh, and throughout the battle, Bowser may inhale in preparation of his fire breath attack. After choosing the stat you would like to upgrade, a tiny wheel (similar to the one from Price is Right) begins turning rapidly, displaying a series of numbers. Once there, look for a purple doorway in the top-left corner. Head through the passage on the right when ready, into the meeting room. Show more Of course, you'll want to choose the second option as soon as you do save. Now head down across the bridge to the next screen and bust a box along the southern edge (coins), then return to the previous screen. Once in Cavi Cape, head down one screen, then take the bottom-right exit to Plack Beach. However, the hill will then summon two types of clouds: dark gray ones that will attack you, and white ones which will rain in an attempt to put out the fire. When hit, it'll remove a path just left of Luigi; regroup with him and bounce off the now revealed surface to jump super-high, up to another blue Globin. Space. to bust through it before the missile reaches you ( we suggest tapping on it before the game even allows you to, just to ensure that you don't waste any time). Plack Beach is a location from Mario & Luigi: Bowser's Inside Story.It is east of Cavi Cape and south of Dimble Wood. Drop down and follow the path to collect the Stingler. This gameplay walkthrough will show you all bosses, location-guides and more. After taking the green pipe, hit the two item boxes (supersyrup jar, super mushroom x2), then save at the Save Block. Try it out on the boxes to the right, by equipping the hammers with "R," then tapping Mario's jump-button to swing it. Ewww. In order to actually harm him, you'll have to wait for him to spawn two minions. When at the split path, head left to reach the path (you can also try heading right to explore a couple of areas with item boxes. This opens the nearby gate--head through. Destroy the pair of blocks at the top of the room (coins, special fangs), then engage the Choomba in battle and use the vacuum attack to find another Blitten (should be your seventh)! Now turn off the lights back off and hit them in that order, starting with 1 and ending at 6, causing a platform to appear. Once there, head left to reach his stomach, where you'll engage in a quick practice section of how to digest food--by tapping on it with the stylus of course! Published: Jan 9, 2009 ... Plack Beach. After collecting the ninth piece, return to the switch and smack it again for another ball, this time pushing it left. Inside the Gut Check, head left to obtain the second Star Cure. Keep an eye out for a coin that sometimes appears--if it's above either Mario or Luigi, that means M's gonna jump for it, meaning you should stand still. Now you should work your way to the room in the top-left corner. Now they usually drop in groups of three or four, so you'll need to guard against that many before stopping to take a quick breather. For TV shows Theme Songs. Because of this, it's important to diversify which stats you upgrade, such as HP one time, perhaps Power the next, etc. Get ready to counter-punch--we suggest performing the motion the moment the castle crosses from the right screen to the left screen. Once you've destroyed all five pieces, you'll move onto the Core itself. Save your game at the Save Block, bust open a box in the top-right corner (retry clock), then follow the red carpet to the right. After doing so, you'll be graded on your timing, with either "Ok," "Good," "Great," or "Excellent"--the better your timing, the more damage you'll deal. After opening the item box (tnt drumstick x2), roll through the row of statues on the left to spot the blue key again. The boss, like before, gains a few new attacks in this stage. However, after the final one, get ready to crouch to deflect his sumo attack--you can tell its coming when he leans back. Now drop down and head right to find a Blue Globin--this guy offers a quiz. Jump the first liquidly gap and jump up some light-blocks to a solid platform, then continue your trek via the dark-blocks. Ignore that too for now and continue right to find two more item boxes (supersyrup jar, coins) as well as a green pipe at the top that you should enter. After the green pipe, jump onto the platforms to snag a couple of item boxes (coins, 1up mushroom) then fall to the bouncy surface below. on the right, causing the Wiggler-wheel to roll away, revealing a bridge. Finally, Bowser himself will come at you in spike-ball form twice--just crouch before he lands on you the first time, then quickly get moving and crouch once again just before he gets you a second time (if you don't move far enough along, he'll attack from the front, which you can't defend against.). Find all 15 and you'll be able to take Monsieur's pet dog out for a walk whenever you life--nifty! Take the yellow pipe back to the entrance, then cross back over and drop down again, this time heading left into the yellow goop--this will cause you to drop onto the hidden blocks you recently hit, allowing you to take the path to the right. Pay attention, as it briefly flashes the face of the character it'll drop on--a few counter strikes with the hammer will destroy it. Board the boat to engage in the same mini-game as before--you should be well familiar with it. Following the battle, backtrack across the Wiggler statue, then head north across a short brick bridge to the next area. Like before, dig underground to pass underneath the low barrier on the right, into the next room. With the puzzle solved, Bowser will wind up trapped within a safe. While we do recommend inhaling the meat whenever it appears (as it also increases your power), you can ignore the rest of the food (such as the cake and doughnut) as your attacks (particularly your Special Ones) should inflict more than enough damage to negate any health he may recover. Hey, it's another star-block! This walkthrough for Mario & Luigi: Bowser's Inside Story [Nintendo DS] has been posted at 25 Feb 2010 by Bramblefang and is called "Stone Blooper Boss". Harald MC. 2019-07-10T18:15:49Z Comment by Jak Da DOG^{it is I who nuts to this. Stocked up and ready to roll? As for attacks, Junker himself only has two. Save at the Save Block, then head south. It's not too difficult--keep in mind that you don't actually have to jump, you simply have to push into the block from below. 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