There is a fortress full of soldier type Alerans. Make me want to fire up the game again! You won't be able to use it until 10 or 15 respectively, but you don't need it before then. You can box here, but the zone isn't very conducive to it. They are pretty well all headshotable by 63. How do I fix this? The final reward is Journeyman Rank 5 mercenaries. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . At 82 or straight away if you have a group, head down through the mansion to the basement area. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. There are better places to go. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. I recently did another playthrough and used this zone and realized I had forgotten entirely about the bottom half of the zone with the fungus men and golems. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. That said, I have seen plenty of people level characters solo and F2P. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. Making it doubly worth it. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. If you're geared up or grouped, kill iksar golems as well. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. You also must be out of combat. Everything has changed with the Seeds of Destruction expansion. Everquest 2 Leveling Guide 1-125. They don't hit excessively hard and are very good exp from 68-74. If not, stay outside. © Copyright 2008-2022 Almar's Guides. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. For everyone else, exp kinda tapers off around 82. !1111, (You must log in or sign up to reply here. This is a picture of the window you'll see when first purchasing a Mercenary. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. They complete heal and can do it 7 or 8 times in a row. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. Leveling up in Everquest 2 is very quick these days compared to before, but . In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. Also his armor and weapons will get better as he levels up. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. Just start at the entrance and work your way down. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. everquest afk mercenary leveling guide. You may finish them and have 30-45 minutes to wait. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. Stance: You're allowed to set the stance that you want your mercenary to be. It may not display this or other websites correctly. Only downside is that it's a hell of a run out to it. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. Yet, player groups are hard to come by in the 60 to 80 level range. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. A properly set up box group can do everything but the final mission easily. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. Same goes for a male Mercenary Liaison. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. Assist: Your merc will help DPS. True - but depending on the area / level / buffs needed you can set up for AFK and go out to work for the day - then come home and spend your time grinding. The undead lake is good for paladins and there are a couple of drolvargs mixed in. At 65 I like to head up to the second levels and kill the higher level guys there. Do her missions as well. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. It just depends on gear if solo and number of boxes/size of group if not. When you get a new mercenary, it starts at Level 1 with only a single ability. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. Make sure that the Tank Merc has been assigned the role of Main Tank. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. The key to AFK grinding is to not die rather than maximize exp per hour. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. A: No. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. A second thing to do would be to spend 10 dollars on Daybreak Cash. At 53 start heading down into the middle of the zone. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) That is a great point. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. This is a list of all the / type commands which can be used in Everquest. It should open and let you swim through to The Hole zone. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. If you took my advice and are at least two boxing, go inside the cave. The North Camp is the second camp when you reach level 77. Q: So wait a mercenary is allowed into an LDoN? It covers a lot of the basics you need to know. Burn: Your merc will focus primarily on damage, always assisting the main assist. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, Fun times. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. Inside the hut talk to Mercenary Mdjal to hire a mercenary. Just places that are more or less easy. Let the mercenary do all the work for you. There is a big black stone in the bottom right corner of the zone. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. Worth about half a level in that range. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. The key is the respawn time for the zone. With a group you can pull them pretty easily and have access to a HUGE number of mobs. I will annotate directions to the zones. Still do! Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. It's cheap and easy to get and you probably can get large amounts of it just as you level. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. Do the research on your own on Allakhazam. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. If you don't mind having to fight your way in every time you zone in, murder farmers. They hit like trucks and run though, so bring a snare. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. Mob HP is ridiculously low since this is a vanilla zone and these levels go by without much attention having to be paid. Just get access to the second of his HAs, Artifacts of Great Importance. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. Loping Plains(75-80)(PoK>Steamfont Mountains>Loping Plains) - At 75 come here and head around past Bloodmoon Keep. Your tank merc can solo any reds from levels 1-60. (25% was in Overthere when it was a hot zone.) Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! If you need to learn more about your class, see our Class Guides for builds and info. Lots of mobs to kill here. You can do 2 pathings in this patch (13.1B): It isn't bad, but you start looking at 2-3 mobs per 1 percent. Make sure you clear both the left and right sides of the first courtyard. When you come back Re-summon him and he will be your level again. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. Pathings. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. I have added it in now. (Intelligence level, Upkeep and all that). I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. Use mostly water pet in Classic era. The south camp is the three rooms near the Nobles Causeway zone line. A: Where it shows your vitals aka Health, Mana, Energy. Find something else. Q: If the Mercenary dies do I have to buy another one? You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. These are also really nice for Rangers to headshot since they are rootable and don't summon. Ah yes. (Test server people should average 37%.) The north camp is the three rooms near Muramite Proving Grounds. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. All of the tier 3 House of Thule zones work here, but I like Fear Itself since it's mostly just a revamped Plane of Fear, which I have fond memories of dying in. This works out to 4 AA (6 AA on Test) an hour while AFK. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Talk to Marla Gaslow. Any of the weapon and armor loot from nameds will sell for 300-400 plat. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 The mobs are glass cannons. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. All rights reserved. You will be doing these three HAs on a loop for a while. You can do 1-40 in about 12 hours of playing. I would recommend this place only if you have a group of actual people. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. The shades there are the highest level normal mobs in the zone. As soon as you hit 85, do this questline. The Simple and Rough sets will leave you well off. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). Then it starts to slow down. Watch out for the clerics if you don't have a solid interrupt. Stay at the entrance until you get to 80, then you can push into the north pathway. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. I do solo leveling all the time for the challenge of it. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. EverQuest Leveling Zones - 1-15 Let the mercenary do all the work for you. That said, some of the zones have been made hot zones. Start killing everything around the front of the zone. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. WHY PLAY LIVE? This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. The South Camp is the starting point. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. Make sure you break the room and kill the first wave of mobs slowly. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Black Reaver included. Another semi decent camp would be the Gorgons in the top left of the zone. JavaScript is disabled. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. It's some kinda Gnomish backpack thing. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. With a group of three actual players though, you can steamroll this place for GOBS of experience. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Contents 1 Slot changes 2 Buying 3 Items 3.1 Call of the Forsaken 3.1.1 Chest 3.1.2 Head 3.1.3 Primary 3.1.4 Secondary With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. Mercenaries are the answer to Everquests "grind" and Must-Group to level. Coming from The Mines, start killing gnolls until 12. For example say you shrouded to level 10 Your mercenary will be free again. Click it. They do not have much in the way of HP, but can hit hard. Keep clearing around til you hit 48-49. One or two nameds are easily accessed from here. Welcome to EverQuest! He couldn't have made it THAT easy. That is how GMs check. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. Balanced: This stance is exactly how it sounds. It is highly recommended that you do this. To upgrade your mercenary you have to complete SoD progression lines. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. Owning any current expansion will also unlock these features. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Your destination is the top right corner buildings, which contains a ton of animated hands. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. Lots of good loot and the spider camp and kobold village are pretty easy. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. These levels will go by in a flash, but watch out for the spiders. Spend 48-52 in the area around where you zone in and the northern areas of the zone. He is a raid target. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK.